UNetPooling Class |
[This is preliminary documentation and is subject to change.]
Namespace: Umbrace.Unity.PurePool.UNet
[AddComponentMenu("Scripts/Umbrace.Unity.PurePool.UNet/UNet Pooling")] public class UNetPooling : MonoBehaviour
The UNetPooling type exposes the following members.
| Name | Description | |
|---|---|---|
| UNetPooling | Initializes a new instance of the UNetPooling class |
| Name | Description | |
|---|---|---|
| Prefabs |
Gets a dictionary of game objects that have been registered for spawning with pooling support.
|
| Name | Description | |
|---|---|---|
| CreatePoolsForNetworkedPrefabs |
Creates new pools using the default settings, for every prefab currently registered with ClientScene with pooling support.
| |
| Equals | (Inherited from Object.) | |
| Finalize | (Inherited from Object.) | |
| GetHashCode | (Inherited from Object.) | |
| GetType | (Inherited from Object.) | |
| MemberwiseClone | (Inherited from Object.) | |
| RegisterNetworkedPrefabsForAllPools |
Registers all prefabs from pools attached to the manager with the UNET spawning system, with pooling support.
| |
| RegisterSpawnHandler(GameObject) |
Registers the specified prefab with the UNET spawning system, with pooling support.
| |
| RegisterSpawnHandler(NetworkHash128) |
Registers the asset with the specified asset ID with the UNET spawning system, with pooling support.
| |
| RegisterSpawnHandlers |
Registers pooling-based spawn handlers for all prefabs that have been registered with ClientScene.
| |
| SpawnHandler |
Spawns a GameObject that's been registered with ClientScene, with pooling support.
| |
| ToString | (Inherited from Object.) | |
| UnspawnHandler |
Despawns a GameObject, with pooling support.
|
| Name | Description | |
|---|---|---|
| AutoRegister |
A value indicating whether to automatically register prefabs with ClientScene when pools are initialised by the manager.
| |
| PoolManager |
The GameObjectPoolManager responsible for managing the pools.
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