UNetPoolingRegisterSpawnHandlers Method |
[This is preliminary documentation and is subject to change.]
Registers pooling-based spawn handlers for all prefabs that have been registered with ClientScene.
Namespace:
Umbrace.Unity.PurePool.UNet
Assembly:
Umbrace.Unity.PurePool.UNet (in Umbrace.Unity.PurePool.UNet.dll) Version: 0.0.0.0 (1.0.0.0)
Syntaxpublic void RegisterSpawnHandlers()
Remarks
This method replaces all
ClientScene registrations that were made using
RegisterPrefab(GameObject) without pooling support,
with new registrations made using
RegisterSpawnHandler(GameObject) to provide pooling support.
See Also