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UNetPoolingRegisterSpawnHandlers Method

[This is preliminary documentation and is subject to change.]

Registers pooling-based spawn handlers for all prefabs that have been registered with ClientScene.

Namespace:  Umbrace.Unity.PurePool.UNet
Assembly:  Umbrace.Unity.PurePool.UNet (in Umbrace.Unity.PurePool.UNet.dll) Version: 0.0.0.0 (1.0.0.0)
Syntax
C#
public void RegisterSpawnHandlers()
Remarks
This method replaces all ClientScene registrations that were made using RegisterPrefab(GameObject) without pooling support, with new registrations made using RegisterSpawnHandler(GameObject) to provide pooling support.
See Also