Click or drag to resize

UNetPoolingUnspawnHandler Method

[This is preliminary documentation and is subject to change.]

Despawns a GameObject, with pooling support.

Namespace:  Umbrace.Unity.PurePool.UNet
Assembly:  Umbrace.Unity.PurePool.UNet (in Umbrace.Unity.PurePool.UNet.dll) Version: 0.0.0.0 (1.0.0.0)
Syntax
C#
public void UnspawnHandler(
	GameObject instance
)

Parameters

instance
Type: UnityEngineGameObject
The GameObject to be despawned.
Remarks
This method should be passed to the RegisterPrefab(GameObject, SpawnDelegate, UnSpawnDelegate) or RegisterSpawnHandler(NetworkHash128, SpawnDelegate, UnSpawnDelegate) methods. Despawning of a networked GameObject can then be performed by calling UnSpawn(GameObject).
See Also

Reference

ClientSceneRegisterPrefab(GameObject, SpawnDelegate, UnSpawnDelegate)
ClientSceneRegisterSpawnHandler(NetworkHash128, SpawnDelegate, UnSpawnDelegate)
NetworkServerUnSpawn(GameObject)