| UNetPoolingUnspawnHandler Method  | 
 [This is preliminary documentation and is subject to change.]
            Despawns a GameObject, with pooling support.
            
 
    Namespace: 
   Umbrace.Unity.PurePool.UNet
    Assembly:
   Umbrace.Unity.PurePool.UNet (in Umbrace.Unity.PurePool.UNet.dll) Version: 0.0.0.0 (1.0.0.0)
 Syntax
Syntaxpublic void UnspawnHandler(
	GameObject instance
)
Parameters
- instance
- Type: UnityEngineGameObject
 The GameObject to be despawned.
 Remarks
Remarks
            This method should be passed to the RegisterPrefab(GameObject, SpawnDelegate, UnSpawnDelegate) or RegisterSpawnHandler(NetworkHash128, SpawnDelegate, UnSpawnDelegate) methods.
            Despawning of a networked GameObject can then be performed by calling UnSpawn(GameObject).
            
 See Also
See AlsoReference
ClientSceneRegisterPrefab(GameObject, SpawnDelegate, UnSpawnDelegate)
ClientSceneRegisterSpawnHandler(NetworkHash128, SpawnDelegate, UnSpawnDelegate)
NetworkServerUnSpawn(GameObject)