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UNetPoolingRegisterNetworkedPrefabsForAllPools Method

[This is preliminary documentation and is subject to change.]

Registers all prefabs from pools attached to the manager with the UNET spawning system, with pooling support.

Namespace:  Umbrace.Unity.PurePool.UNet
Assembly:  Umbrace.Unity.PurePool.UNet (in Umbrace.Unity.PurePool.UNet.dll) Version: 0.0.0.0 (1.0.0.0)
Syntax
C#
public void RegisterNetworkedPrefabsForAllPools()
Remarks
This is equivalent to calling RegisterSpawnHandler(GameObject) for each pool in the pool manager's [!:GameObjectPoolManager.Pools] collection.
See Also