| UNetPoolingPrefabs Property  | 
 [This is preliminary documentation and is subject to change.]
            Gets a dictionary of game objects that have been registered for spawning with pooling support.
            
 
    Namespace: 
   Umbrace.Unity.PurePool.UNet
    Assembly:
   Umbrace.Unity.PurePool.UNet (in Umbrace.Unity.PurePool.UNet.dll) Version: 0.0.0.0 (1.0.0.0)
 Syntax
Syntaxpublic IDictionary<NetworkHash128, GameObject> Prefabs { get; }Property Value
Type: 
IDictionaryNetworkHash128, 
GameObject Remarks
Remarks
            This dictionary is updated when 
RegisterSpawnHandler(GameObject) is called.
            It contains a mapping from the asset ID of the game object's 
NetworkIdentity, to the game object itself.
            
 See Also
See Also