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UNetPoolingCreatePoolsForNetworkedPrefabs Method

[This is preliminary documentation and is subject to change.]

Creates new pools using the default settings, for every prefab currently registered with ClientScene with pooling support.

Namespace:  Umbrace.Unity.PurePool.UNet
Assembly:  Umbrace.Unity.PurePool.UNet (in Umbrace.Unity.PurePool.UNet.dll) Version: 0.0.0.0 (1.0.0.0)
Syntax
C#
public void CreatePoolsForNetworkedPrefabs()
Remarks
This is equivalent to calling CreatePool(GameObject) for each prefab in the Prefabs dictionary.
See Also