UNetPoolingRegisterSpawnHandler Method |
[This is preliminary documentation and is subject to change.]
| Name | Description | |
|---|---|---|
| RegisterSpawnHandler(GameObject) |
Registers the specified prefab with the UNET spawning system, with pooling support.
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| RegisterSpawnHandler(NetworkHash128) |
Registers the asset with the specified asset ID with the UNET spawning system, with pooling support.
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