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UNetPoolingRegisterSpawnHandler Method

[This is preliminary documentation and is subject to change.]

Overload List
  NameDescription
Public methodRegisterSpawnHandler(GameObject)
Registers the specified prefab with the UNET spawning system, with pooling support.
Public methodRegisterSpawnHandler(NetworkHash128)
Registers the asset with the specified asset ID with the UNET spawning system, with pooling support.
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