| ComponentPoolAcquire Method | 
[This is preliminary documentation and is subject to change.]
 Overload List
Overload List| Name | Description | |
|---|---|---|
|  | Acquire | 
            Acquires an instance of the component.
            (Overrides PoolBaseTSource, TInstance, TSettingsAcquire.) | 
|  | AcquireT | 
            Acquires an instance of the component.
             | 
|  | Acquire(Transform) | 
            Acquires an instance of the component, and sets the parent transform of its GameObject.
             | 
|  | AcquireT(Transform) | 
            Acquires an instance of the component, and sets the parent transform of its GameObject.
             | 
|  | Acquire(Vector3, Quaternion) | 
            Acquires an instance of the component, and sets the position and rotation of its GameObject.
             | 
|  | AcquireT(Vector3, Quaternion) | 
            Acquires an instance of the component, and sets the position and rotation of its GameObject.
             | 
|  | Acquire(Transform, Vector3, Quaternion) | 
            Acquires an instance of the component, and sets the parent transform, position and rotation of its GameObject.
             | 
|  | AcquireT(Transform, Vector3, Quaternion) | 
            Acquires an instance of the component, and sets the parent transform, position and rotation of its GameObject.
             | 
 See Also
See Also