| ComponentPoolAcquireT Method (Transform, Vector3, Quaternion) | 
 [This is preliminary documentation and is subject to change.]
            Acquires an instance of the component, and sets the parent transform, position and rotation of its GameObject.
            
 
    Namespace: 
   Umbrace.Unity.PurePool
    Assembly:
   Umbrace.Unity.PurePool (in Umbrace.Unity.PurePool.dll) Version: 0.0.0.0 (1.0.0.0)
 Syntax
Syntaxpublic T Acquire<T>(
	Transform parent,
	Vector3 position,
	Quaternion rotation
)
where T : Component
Parameters
- parent
- Type: UnityEngineTransform
 The transform to which the component's GameObject should be parented.
- position
- Type: UnityEngineVector3
 The position to set the component's transform to.
- rotation
- Type: UnityEngineQuaternion
 The rotation to set the component's transform to.
Type Parameters
- T
- The type of the component.
Return Value
Type: 
TAn instance of the component from the pool.
 See Also
See Also