ComponentPoolManager.Acquire Method |
[This is preliminary documentation and is subject to change.]
Name | Description | |
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![]() | Acquire<T>() |
Acquires an instance of the component T from an attached pool.
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![]() | Acquire<T>(Transform) |
Acquires an instance of the component T from an attached pool, and sets the parent transform of its GameObject.
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![]() | Acquire(TSource) |
Acquires an instance of source from an attached pool.
(Inherited from PoolManagerBase<TManagerSettings, TPool, TPoolSettings, TSource, TInstance>.) |
![]() | Acquire(Type, Transform) |
Acquires an instance of componentType from an attached pool, and sets its parent transform.
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![]() | Acquire<T>(Vector3, Quaternion) |
Acquires an instance of the component T from an attached pool, and sets the position and rotation of its GameObject.
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![]() | Acquire(Type, Vector3, Quaternion) |
Acquires an instance of componentType from an attached pool, and sets its position and rotation.
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![]() | Acquire<T>(Transform, Vector3, Quaternion) |
Acquires an instance of the component T from an attached pool, and sets the parent transform, position and rotation of its GameObject.
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![]() | Acquire(Type, Transform, Vector3, Quaternion) |
Acquires an instance of componentType from an attached pool, and sets its parent transform, position and rotation.
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