ComponentPoolManagerAcquire Method |
[This is preliminary documentation and is subject to change.]
| Name | Description | |
|---|---|---|
| AcquireT |
Acquires an instance of the component T from an attached pool.
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| AcquireT(Transform) |
Acquires an instance of the component T from an attached pool, and sets the parent transform of its GameObject.
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| Acquire(TSource) |
Acquires an instance of source from an attached pool.
(Inherited from PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance.) | |
| Acquire(Type, Transform) |
Acquires an instance of componentType from an attached pool, and sets its parent transform.
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| AcquireT(Vector3, Quaternion) |
Acquires an instance of the component T from an attached pool, and sets the position and rotation of its GameObject.
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| Acquire(Type, Vector3, Quaternion) |
Acquires an instance of componentType from an attached pool, and sets its position and rotation.
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| AcquireT(Transform, Vector3, Quaternion) |
Acquires an instance of the component T from an attached pool, and sets the parent transform, position and rotation of its GameObject.
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| Acquire(Type, Transform, Vector3, Quaternion) |
Acquires an instance of componentType from an attached pool, and sets its parent transform, position and rotation.
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