NamedGameObjectPoolManager Methods |
[This is preliminary documentation and is subject to change.]
The NamedGameObjectPoolManager type exposes the following members.
| Name | Description | |
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| Acquire(String) |
Acquires an instance of the source object with the specified name, from an attached pool.
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| Acquire(String, Transform) |
Acquires an instance of the source object with the specified name from an attached pool, and sets its parent transform.
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| Acquire(String, Transform, Boolean) |
Acquires an instance of the source object with the specified name from an attached pool, and sets its parent transform.
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| Acquire(String, Vector3, Quaternion) |
Acquires an instance of the source object with the specified name from an attached pool, and sets its position and rotation.
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| Acquire(String, Vector3, Quaternion, Transform) |
Acquires an instance of the source object with the specified name from an attached pool, and sets its parent transform, position and rotation.
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| CanAcquire |
Determines whether an instance of the source object with the specified name can be acquired from its pool.
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| Equals | (Inherited from Object.) | |
| Finalize | (Inherited from Object.) | |
| GetGameObject |
Gets the GameObject that is currently assigned the specified name.
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| GetHashCode | (Inherited from Object.) | |
| GetName |
Gets the name that is currently assigned to the specified GameObject.
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| GetPool |
Gets the pool that handles instances of the source object with the specified name.
The manager must contain a matching pool to use this method.
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| GetPooledCount |
Gets the number of instances of the object with the specified name contained in the pool.
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| GetType | (Inherited from Object.) | |
| HasName(String) |
Determines whether the specified name is currently assigned.
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| HasName(GameObject) |
Determines whether the specified GameObject is currently assigned a name.
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| HasPool |
Determines whether the manager has a pool that handles instances of the source object with the specified name.
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| IsPoolEmpty |
Determines whether the pool is empty for instances of the object with the specified name.
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| MemberwiseClone | (Inherited from Object.) | |
| OnChanged |
Raises the Changed event.
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| Release |
Releases an instance of a game object that was previously acquired from a pool.
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| RemoveName(String) |
Removes the specified named access.
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| RemoveName(GameObject) |
Removes the named access to the specified GameObject.
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| SetName |
Assigns a name to the specified GameObject.
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| ToString | (Inherited from Object.) | |
| TryAcquire(String, GameObject) |
Acquires an instance of the source object with the specified name, from an attached pool.
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| TryAcquire(String, Transform, GameObject) |
Acquires an instance of the source object with the specified name from an attached pool, and sets its parent transform.
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| TryAcquire(String, Transform, Boolean, GameObject) |
Acquires an instance of the source object with the specified name from an attached pool, and sets its parent transform.
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| TryAcquire(String, Vector3, Quaternion, GameObject) |
Acquires an instance of the source object with the specified name from an attached pool, and sets its position and rotation.
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| TryAcquire(String, Vector3, Quaternion, Transform, GameObject) |
Acquires an instance of the source object with the specified name from an attached pool, and sets its parent transform, position and rotation.
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| TryGetGameObject |
Gets the GameObject that is currently assigned the specified name.
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| TryGetName |
Gets the name that is currently assigned to the specified GameObject.
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| TryGetPool |
Gets the pool that handles instances of the source object with the specified name.
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