| GameObjectPoolManagerAcquire Method (GameObject, Transform, Boolean) | 
 [This is preliminary documentation and is subject to change.]
            Acquires an instance of sourceObject from an attached pool, and sets its parent transform.
            
 
    Namespace: 
   Umbrace.Unity.PurePool
    Assembly:
   Umbrace.Unity.PurePool (in Umbrace.Unity.PurePool.dll) Version: 0.0.0.0 (1.0.0.0)
 Syntax
Syntaxpublic GameObject Acquire(
	GameObject sourceObject,
	Transform parent,
	bool spawnInWorldSpace
)
Parameters
- sourceObject
- Type: UnityEngineGameObject
 The game object to acquire an instance of.
- parent
- Type: UnityEngineTransform
 The transform to which the instance should be parented.
- spawnInWorldSpace
- Type: SystemBoolean
 if the original world position should be maintained when assigning the parent; otherwise, .
Return Value
Type: 
GameObjectAn instance of 
sourceObject acquired from the pool.
 See Also
See Also