| AcquireGameObject Class | 
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "T:Umbrace.Unity.PurePool.PlayMaker.AcquireGameObject"]
 Inheritance Hierarchy
Inheritance HierarchyNamespace: Umbrace.Unity.PurePool.PlayMaker
 Syntax
Syntax[ActionCategoryAttribute("Pooling")] [TooltipAttribute("Acquires an instance of a GameObject from a pool.")] public class AcquireGameObject : FsmStateAction
The AcquireGameObject type exposes the following members.
 Constructors
Constructors| Name | Description | |
|---|---|---|
|  | AcquireGameObject | Initializes a new instance of the AcquireGameObject class | 
 Properties
Properties| Name | Description | |
|---|---|---|
|  | Active | (Inherited from FsmStateAction.) | 
|  | Enabled | (Inherited from FsmStateAction.) | 
|  | Entered | (Inherited from FsmStateAction.) | 
|  | Finished | (Inherited from FsmStateAction.) | 
|  | Fsm | (Inherited from FsmStateAction.) | 
|  | IsAutoNamed | (Inherited from FsmStateAction.) | 
|  | IsOpen | (Inherited from FsmStateAction.) | 
|  | Name | (Inherited from FsmStateAction.) | 
|  | Owner | (Inherited from FsmStateAction.) | 
|  | State | (Inherited from FsmStateAction.) | 
 Methods
Methods| Name | Description | |
|---|---|---|
|  | AutoName | (Inherited from FsmStateAction.) | 
|  | Awake | (Inherited from FsmStateAction.) | 
|  | DoAnimatorIK | (Inherited from FsmStateAction.) | 
|  | DoAnimatorMove | (Inherited from FsmStateAction.) | 
|  | DoCollisionEnter | (Inherited from FsmStateAction.) | 
|  | DoCollisionEnter2D | (Inherited from FsmStateAction.) | 
|  | DoCollisionExit | (Inherited from FsmStateAction.) | 
|  | DoCollisionExit2D | (Inherited from FsmStateAction.) | 
|  | DoCollisionStay | (Inherited from FsmStateAction.) | 
|  | DoCollisionStay2D | (Inherited from FsmStateAction.) | 
|  | DoControllerColliderHit | (Inherited from FsmStateAction.) | 
|  | DoTriggerEnter | (Inherited from FsmStateAction.) | 
|  | DoTriggerEnter2D | (Inherited from FsmStateAction.) | 
|  | DoTriggerExit | (Inherited from FsmStateAction.) | 
|  | DoTriggerExit2D | (Inherited from FsmStateAction.) | 
|  | DoTriggerStay | (Inherited from FsmStateAction.) | 
|  | DoTriggerStay2D | (Inherited from FsmStateAction.) | 
|  | Equals | (Inherited from Object.) | 
|  | ErrorCheck | (Inherited from FsmStateAction.) | 
|  | Event | (Inherited from FsmStateAction.) | 
|  | Finalize | (Inherited from Object.) | 
|  | Finish | (Inherited from FsmStateAction.) | 
|  | GetHashCode | (Inherited from Object.) | 
|  | GetType | (Inherited from Object.) | 
|  | Init | (Inherited from FsmStateAction.) | 
|  | Log | (Inherited from FsmStateAction.) | 
|  | LogError | (Inherited from FsmStateAction.) | 
|  | LogWarning | (Inherited from FsmStateAction.) | 
|  | MemberwiseClone | (Inherited from Object.) | 
|  | OnActionTargetInvoked | (Inherited from FsmStateAction.) | 
|  | OnDrawActionGizmos | (Inherited from FsmStateAction.) | 
|  | OnDrawActionGizmosSelected | (Inherited from FsmStateAction.) | 
|  | OnEnter | (Overrides FsmStateActionOnEnter.) | 
|  | OnExit | (Inherited from FsmStateAction.) | 
|  | OnFixedUpdate | (Inherited from FsmStateAction.) | 
|  | OnGUI | (Inherited from FsmStateAction.) | 
|  | OnLateUpdate | (Inherited from FsmStateAction.) | 
|  | OnPreprocess | (Inherited from FsmStateAction.) | 
|  | OnUpdate | (Inherited from FsmStateAction.) | 
|  | Reset | (Overrides FsmStateActionReset.) | 
|  | StartCoroutine | (Inherited from FsmStateAction.) | 
|  | StopCoroutine | (Inherited from FsmStateAction.) | 
|  | ToString | (Inherited from Object.) | 
 Fields
Fields See Also
See Also