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ISharedPoolSettings Interface

[This is preliminary documentation and is subject to change.]

An interface that defines the shared settings that can be changed on a GameObject pool and a Component pool.

Namespace:  Umbrace.Unity.PurePool
Assembly:  Umbrace.Unity.PurePool (in Umbrace.Unity.PurePool.dll) Version: 0.0.0.0 (1.0.0.0)
Syntax
C#
public interface ISharedPoolSettings

The ISharedPoolSettings type exposes the following members.

Properties
  NameDescription
Public propertyDontDestroyOnLoad
Gets or sets a value indicating whether the pool should persist between scene changes.
Public propertyEnabled
Gets or sets a value indicating whether pooling is enabled.
Public propertyInitialiseOnStart
Gets or sets a value indicating whether to initialise the pool in the MonoBehaviour Start method.
Public propertyInitialSize
Gets or sets the initial size of the pool.
Public propertyInstantiateWhenEmpty
Gets or sets a value indicating whether to instantiate a new object when the pool is empty, and an attempt is made to acquire from the pool.
Public propertyLogMessages
Gets or sets the level of log messaging that the pool will output.
Public propertyMaximumSize
Gets or sets the maximum size of the pool, which is the maximum number of objects it can contain.
Public propertyNotificationMode
Gets or sets the modes in which pooled objects are notified of their acquisition from, and release to, the pool.
Public propertyRecordStatistics
Gets or sets a value indicating whether to record pool statistics.
Public propertyReparentPooledObjects
Gets or sets a value indicating whether to re-parent the pooled objects to the pool's transform, after the objects are released.
Public propertyWarnOnDestroy
Gets or sets a value indicating whether to log a warning message when a poolable object is destroyed (either inside of the pool, or while in use).
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See Also