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GameObjectPoolManager Properties

[This is preliminary documentation and is subject to change.]

The GameObjectPoolManager type exposes the following members.

Properties
  NameDescription
Public propertyAcquireMode
Gets or sets the way in which to handle attempts to acquire an object, for which no pool exists.
(Inherited from PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance.)
Public propertyAttachDescendentPools
Gets or sets value indicating whether to attach all descendent pools to the manager on startup.
(Inherited from PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance.)
Public propertyDefaultPoolSettings
Gets the settings that are used when a new pool is created.
(Inherited from PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance.)
Public propertyDontDestroyOnLoad
Gets or sets a value indicating whether the pool manager (and the pools beneath it) will remain in the scene when a new scene is loaded.
(Inherited from PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance.)
Public propertyEnabled
Gets or sets a value indicating whether pooling is enabled.
(Inherited from PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance.)
Public propertyStatic memberInstance
Gets the GameObjectPoolManager found in the scene.
Protected propertyObjectPools
When overridden in a derived class, gets the internal object pool dictionary, mapping from the source object to its pool.
(Overrides PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstanceObjectPools.)
Public propertyPoolCount
Gets the number of pools attached to the manager.
(Inherited from PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance.)
Public propertyPools
Gets the collection of pools attached to the manager.
(Inherited from PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance.)
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