Click or drag to resize

NamedGameObjectPoolManagerAutoAddFromManager Property

[This is preliminary documentation and is subject to change.]

Gets or sets a value indicating whether to automatically provide named access to the pools attached to the manager.

Namespace:  Umbrace.Unity.PurePool
Assembly:  Umbrace.Unity.PurePool (in Umbrace.Unity.PurePool.dll) Version: 0.0.0.0 (1.0.0.0)
Syntax
C#
public bool AutoAddFromManager { get; set; }

Property Value

Type: Boolean
Remarks
When enabled, the NamedGameObjectPoolManager will listen for new pools being attached to its connected GameObjectPoolManager, and call SetName(GameObject, String) to assign a name for the new pool. The name is automatically generated from the name of the GameObject being pooled, which is the pool's source object.
See Also