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DestroyedEventArgsExpectDestroy Property

[This is preliminary documentation and is subject to change.]

Gets or sets a value indicating whether the destruction of the object or component was expected.

Namespace:  Umbrace.Unity.PurePool
Assembly:  Umbrace.Unity.PurePool (in Umbrace.Unity.PurePool.dll) Version: 0.0.0.0 (1.0.0.0)
Syntax
C#
public bool ExpectDestroy { get; set; }

Property Value

Type: Boolean
Remarks
Destruction is most often expected when the object is being destroyed by the pool, because pooling has been disabled. The object is not released to the pool and not processed as if it is being released, but is simply destroyed instead.
See Also