ComponentPoolTryAcquire Method |
[This is preliminary documentation and is subject to change.]
| Name | Description | |
|---|---|---|
| TryAcquireT(T) |
Acquires an instance of the component.
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| TryAcquire(Component) |
Acquires an instance of the component.
(Overrides PoolBaseTSource, TInstance, TSettingsTryAcquire(TInstance).) | |
| TryAcquireT(Transform, T) |
Acquires an instance of the component, and sets the parent transform of its GameObject.
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| TryAcquire(Transform, Component) |
Acquires an instance of the component, and sets the parent transform of its GameObject.
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| TryAcquireT(Vector3, Quaternion, T) |
Acquires an instance of the component, and sets the position and rotation of its GameObject.
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| TryAcquire(Vector3, Quaternion, Component) |
Acquires an instance of the component, and sets the position and rotation of its GameObject.
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| TryAcquireT(Transform, Vector3, Quaternion, T) |
Acquires an instance of the component, and sets the parent transform, position and rotation of its GameObject.
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| TryAcquire(Transform, Vector3, Quaternion, Component) |
Acquires an instance of the component, and sets the parent transform, position and rotation of its GameObject.
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