| ComponentPoolTryAcquire Method | 
[This is preliminary documentation and is subject to change.]
 Overload List
Overload List| Name | Description | |
|---|---|---|
|  | TryAcquireT(T) | 
            Acquires an instance of the component.
             | 
|  | TryAcquire(Component) | 
            Acquires an instance of the component.
            (Overrides PoolBaseTSource, TInstance, TSettingsTryAcquire(TInstance).) | 
|  | TryAcquireT(Transform, T) | 
            Acquires an instance of the component, and sets the parent transform of its GameObject.
             | 
|  | TryAcquire(Transform, Component) | 
            Acquires an instance of the component, and sets the parent transform of its GameObject.
             | 
|  | TryAcquireT(Vector3, Quaternion, T) | 
            Acquires an instance of the component, and sets the position and rotation of its GameObject.
             | 
|  | TryAcquire(Vector3, Quaternion, Component) | 
            Acquires an instance of the component, and sets the position and rotation of its GameObject.
             | 
|  | TryAcquireT(Transform, Vector3, Quaternion, T) | 
            Acquires an instance of the component, and sets the parent transform, position and rotation of its GameObject.
             | 
|  | TryAcquire(Transform, Vector3, Quaternion, Component) | 
            Acquires an instance of the component, and sets the parent transform, position and rotation of its GameObject.
             | 
 See Also
See Also