| ComponentPoolManagerTryAcquire Method | 
[This is preliminary documentation and is subject to change.]
 Overload List
Overload List| Name | Description | |
|---|---|---|
|  | TryAcquireT(T) | 
            Acquires an instance of the component T from an attached pool.
             | 
|  | TryAcquireT(Transform, T) | 
            Acquires an instance of the component T from an attached pool, and sets the parent transform of its GameObject.
             | 
|  | TryAcquire(TSource, TInstance) | 
            Acquires an instance of sourceObject from an attached pool.
            (Inherited from PoolManagerBaseTManagerSettings, TPool, TPoolSettings, TSource, TInstance.) | 
|  | TryAcquire(Type, Transform, Component) | 
            Acquires an instance of componentType from an attached pool, and sets its parent transform.
             | 
|  | TryAcquireT(Vector3, Quaternion, T) | 
            Acquires an instance of the component T from an attached pool, and sets the position and rotation of its GameObject.
             | 
|  | TryAcquire(Type, Vector3, Quaternion, Component) | 
            Acquires an instance of componentType from an attached pool, and sets its position and rotation.
             | 
|  | TryAcquireT(Transform, Vector3, Quaternion, T) | 
            Acquires an instance of the component T from an attached pool,, and sets the parent transform, position and rotation of its GameObject.
             | 
|  | TryAcquire(Type, Transform, Vector3, Quaternion, Component) | 
            Acquires an instance of componentType from an attached pool, and sets its parent transform, position and rotation.
             | 
 See Also
See Also