SerialisableGameObjectPool.TryAcquire Method (Transform, Boolean, GameObject) |
[This is preliminary documentation and is subject to change.]
Acquires an instance of the source object, and sets its parent transform.
Namespace:
Umbrace.Unity.PurePool
Assembly:
Umbrace.Unity.PurePool (in Umbrace.Unity.PurePool.dll) Version: 0.0.0.0 (1.0.0.0)
Syntaxpublic bool TryAcquire(
Transform parent,
bool spawnInWorldSpace,
out GameObject instance
)
Parameters
- parent
- Type: UnityEngine.Transform
The transform to which the instance should be parented. - spawnInWorldSpace
- Type: System.Boolean
true if the original world position should be maintained when assigning the parent; otherwise, false. - instance
- Type: UnityEngine.GameObject
When this method returns, contains the instance of SourceObject, if one could be acquired; otherwise, null. This parameter is passed uninitialised.
Return Value
Type:
Booleantrue if an instance of
SourceObject was acquired from the pool; otherwise,
false.
See Also