| ComponentPoolManagerCreatePool Method (Type, GameObject, Boolean) | 
 [This is preliminary documentation and is subject to change.]
            Creates a 
ComponentPool that pools instances of 
componentType, and attaches it to the manager.
            
 
    Namespace: 
   Umbrace.Unity.PurePool
    Assembly:
   Umbrace.Unity.PurePool (in Umbrace.Unity.PurePool.dll) Version: 0.0.0.0 (1.0.0.0)
 Syntax
Syntaxpublic ComponentPool CreatePool(
	Type componentType,
	GameObject parent,
	bool createContainer = false
)
Parameters
- componentType
- Type: SystemType
 The type of component to be pooled.
- parent
- Type: UnityEngineGameObject
 The GameObject that the pool should be attached to, either directly or indirectly depending on createContainer.
- createContainer (Optional)
- Type: SystemBoolean
 to create the pool on a child object parented to parent;  to create the pool directly on parent.
Return Value
Type: 
ComponentPoolThe newly-created 
ComponentPool.
 See Also
See Also