| PoolableAudioSourcePlayOnAcquire Field | 
 [This is preliminary documentation and is subject to change.]
            A value indicating whether the audio sources will automatically start playing when the instance is acquired from the pool.
            
 
    Namespace: 
   Umbrace.Unity.PurePool
    Assembly:
   Umbrace.Unity.PurePool (in Umbrace.Unity.PurePool.dll) Version: 0.0.0.0 (1.0.0.0)
 Syntax
Syntaxpublic bool PlayOnAcquire
Field Value
Type: 
Boolean Remarks
Remarks
            Setting this property to  will automatically call Play on the audio sources
            attached to this GameObject. This provides the same behaviour as playOnAwake, but
            for use with pooling.
            
 See Also
See Also