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SerialisableGameObjectPool Events

[This is preliminary documentation and is subject to change.]

The SerialisableGameObjectPool type exposes the following members.

Events
  NameDescription
Public eventCanAcquireChanged
Occurs when the value of CanAcquire changes.
(Inherited from SerialisableObjectPool<T>.)
Public eventCountChanged
Occurs when Count changes.
(Inherited from SerialisableObjectPool<T>.)
Public eventInitialised
Occurs when the pool is initialised.
(Inherited from SerialisableObjectPool<T>.)
Public eventObjectAcquired
Occurs when an object is acquired from the pool.
(Inherited from SerialisableObjectPool<T>.)
Public eventObjectDestroyed
Occurs when an object is destroyed.
(Inherited from SerialisableObjectPool<T>.)
Public eventObjectInstantiated
Occurs when a new object is instantiated.
(Inherited from SerialisableObjectPool<T>.)
Public eventObjectReleased
Occurs when an object is released back to the pool.
(Inherited from SerialisableObjectPool<T>.)
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