GameObjectPool Events |
[This is preliminary documentation and is subject to change.]
The GameObjectPool type exposes the following members.
| Name | Description | |
|---|---|---|
| CanAcquireChanged |
Occurs when the value of CanAcquire changes.
(Inherited from PoolBaseTSource, TInstance, TSettings.) | |
| CountChanged |
Occurs when Count changes.
(Inherited from PoolBaseTSource, TInstance, TSettings.) | |
| Destroyed |
Occurs when the pool is destroyed.
(Inherited from PoolBaseTSource, TInstance, TSettings.) | |
| Initialised |
Occurs when the pool is initialised.
(Inherited from PoolBaseTSource, TInstance, TSettings.) | |
| ObjectAcquired |
Occurs when an instance of the source object is acquired from the pool.
(Inherited from PoolBaseTSource, TInstance, TSettings.) | |
| ObjectDestroyed |
Occurs when an instance of the source object is destroyed.
(Inherited from PoolBaseTSource, TInstance, TSettings.) | |
| ObjectInstantiated |
Occurs when a new instance of the source object is instantiated.
(Inherited from PoolBaseTSource, TInstance, TSettings.) | |
| ObjectReleased |
Occurs when an instance of the source object is released back to the pool.
(Inherited from PoolBaseTSource, TInstance, TSettings.) |