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Contents

Release Notes

Find out what’s new in Pure Pool, or take a trip back in time and discover historical developments.

v1.8 (2020-07-09)

Version 1.8, first offered to Asset Store users on July 9, 2020.

  • Added an integration script for Photon Bolt.
  • Added an integration script for Mirror Networking, a replacement for the discontinued UNet.
  • Improvements to the included PlayMaker actions:
    • The Acquire Game Object From Manager action no longer needs the Prefab to be stored in a variable, and the Prefab and Parent values default to "Use Owner".
    • The Release Game Object To Manager action no longer needs the Instance to be stored in a variable, and defaults to "Use Owner".
    • Added a new action Release Game Objects To Manager, that releases an array of GameObjects to their appropriate pools.

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v1.7 (2020-06-14)

Version 1.7, first offered to Asset Store users on June 14, 2020.

  • Added two new PlayMaker actions: AcquireGameObjectFromManager and ReleaseGameObjectToManager.
  • Added Add and Remove methods and a ComponentsToReset property to PoolableMonoBehaviour, to allow programmatic modifications.
  • Bug fixes for PUN integration scripts, and additional error logging.

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v1.6 (2020-06-07)

Version 1.6, first offered to Asset Store users on June 7, 2020.

  • Simplified the out-of-the-box usage of Pure Pool. The "Debug (Editor)" configuration has been removed, and both Debug and Release binaries can be used to make builds. The default binaries used are Debug.
  • Improved the PUN integration scripts, including bug fixes for PUN2. The integration scripts are now serialisable, ensuring PUN pooling survives an assembly reload.

Discuss this release on the forum.

v1.5 (2020-04-13)

Version 1.5, first offered to Asset Store users on April 13, 2020.

  • Fixed errors in demo scene relating to the deprecation of Unity Networking (UNet).

v1.4 (2019-08-27)

Version 1.4, first offered to Asset Store users on August 27, 2019.

  • Added integration script for PUN 2.
  • Bug fix for EventArgsPool error on iOS (and other AOT platforms).

v1.2 (2018-01-31)

Version 1.2, first offered to Asset Store users on January 31, 2018.

  • Bug fix for PUN spawning not respecting position and rotation.
  • Bug fix for DontDestroyOnLoad causing error messages.

v1.1 (2017-07-03)

Version 1.1, first offered to Asset Store users on July 3, 2017.

  • Added an overload of the Release method that accepts a float delay as a parameter, to mirror the overload of Object.Destroy that takes a delay.
  • Fixed the location of the PrefabPool.cs PUN integration script, which should be outside of the Plugins folder by default.

v1.0 (2017-06-15)

Version 1.0, first offered to Asset Store users on June 15, 2017.

  • Initial release of Pure Pool.