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Contents
Release Notes
Find out what’s new in Pure Pool, or take a trip back in time and discover historical developments.
v1.8 (2020-07-09)
Version 1.8, first offered to Asset Store users on July 9, 2020.
- Added an integration script for Photon Bolt.
- Added an integration script for Mirror Networking, a replacement for the discontinued UNet.
- Improvements to the included PlayMaker actions:
- The Acquire Game Object From Manager action no longer needs the
Prefabto be stored in a variable, and thePrefabandParentvalues default to "Use Owner". - The Release Game Object To Manager action no longer needs the
Instanceto be stored in a variable, and defaults to "Use Owner". - Added a new action
Release Game Objects To Manager, that releases an array of GameObjects to their appropriate pools.
- The Acquire Game Object From Manager action no longer needs the
v1.7 (2020-06-14)
Version 1.7, first offered to Asset Store users on June 14, 2020.
- Added two new PlayMaker actions: AcquireGameObjectFromManager and ReleaseGameObjectToManager.
- Added
AddandRemovemethods and aComponentsToResetproperty to PoolableMonoBehaviour, to allow programmatic modifications. - Bug fixes for PUN integration scripts, and additional error logging.
v1.6 (2020-06-07)
Version 1.6, first offered to Asset Store users on June 7, 2020.
- Simplified the out-of-the-box usage of Pure Pool. The "Debug (Editor)" configuration has been removed, and both Debug and Release binaries can be used to make builds. The default binaries used are Debug.
- Improved the PUN integration scripts, including bug fixes for PUN2. The integration scripts are now serialisable, ensuring PUN pooling survives an assembly reload.
v1.5 (2020-04-13)
Version 1.5, first offered to Asset Store users on April 13, 2020.
- Fixed errors in demo scene relating to the deprecation of Unity Networking (UNet).
v1.4 (2019-08-27)
Version 1.4, first offered to Asset Store users on August 27, 2019.
- Added integration script for PUN 2.
- Bug fix for
EventArgsPoolerror on iOS (and other AOT platforms).
v1.2 (2018-01-31)
Version 1.2, first offered to Asset Store users on January 31, 2018.
- Bug fix for PUN spawning not respecting position and rotation.
- Bug fix for
DontDestroyOnLoadcausing error messages.
v1.1 (2017-07-03)
Version 1.1, first offered to Asset Store users on July 3, 2017.
- Added an overload of the
Releasemethod that accepts a float delay as a parameter, to mirror the overload ofObject.Destroythat takes a delay. - Fixed the location of the PrefabPool.cs PUN integration script, which should be outside of the Plugins folder by default.
v1.0 (2017-06-15)
Version 1.0, first offered to Asset Store users on June 15, 2017.
- Initial release of Pure Pool.