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CreateGameObjectPool Properties

[This is preliminary documentation and is subject to change.]

The CreateGameObjectPool type exposes the following members.

Properties
  NameDescription
Public propertyActive (Inherited from FsmStateAction.)
Public propertyEnabled (Inherited from FsmStateAction.)
Public propertyEntered (Inherited from FsmStateAction.)
Public propertyFinished (Inherited from FsmStateAction.)
Public propertyFsm (Inherited from FsmStateAction.)
Public propertyIsAutoNamed (Inherited from FsmStateAction.)
Public propertyIsOpen (Inherited from FsmStateAction.)
Public propertyName (Inherited from FsmStateAction.)
Public propertyOwner (Inherited from FsmStateAction.)
Public propertyState (Inherited from FsmStateAction.)
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