| CreateGameObjectPoolDontDestroyOnLoad Field | 
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "F:Umbrace.Unity.PurePool.PlayMaker.CreateGameObjectPool.DontDestroyOnLoad"]
Namespace: Umbrace.Unity.PurePool.PlayMaker
 Syntax
Syntax[TooltipAttribute("Whether the pool should persist between scene changes.")] public FsmBool DontDestroyOnLoad
 See Also
See Also