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CreateComponentPoolInstantiateWhenEmpty Field

[This is preliminary documentation and is subject to change.]

[Missing <summary> documentation for "F:Umbrace.Unity.PurePool.PlayMaker.CreateComponentPool.InstantiateWhenEmpty"]

Namespace:  Umbrace.Unity.PurePool.PlayMaker
Assembly:  Umbrace.Unity.PurePool.PlayMaker (in Umbrace.Unity.PurePool.PlayMaker.dll) Version: 0.0.0.0 (1.0.0.0)
Syntax
C#
[TooltipAttribute("Whether the pool should instantiate a new component when the pool is empty, and an attempt is made to acquire from the pool.")]
public FsmBool InstantiateWhenEmpty

Field Value

Type: FsmBool
See Also